During my master thesis I had the great opportunity to work with Eric Bruneton on a fast method to render whitecaps on ocean scenes. We came up with a scalable solution (e.g. performance is independent from the viewing resolution) which runs in real time on current GPUs, and was presented at SIGGRAPH Asia's 2012 edition. Here's a video showing some results and a link to the paper and source code:
link to the paper: http://liris.cnrs.fr/publis/?id=5812
source code: https://github.com/jdupuy/whitecaps/zipball/master which should build and run on windows and linux (a warning though, the code is pretty messy and there's room for optimisation).
Enjoy !
link to the paper: http://liris.cnrs.fr/publis/?id=5812
source code: https://github.com/jdupuy/whitecaps/zipball/master which should build and run on windows and linux (a warning though, the code is pretty messy and there's room for optimisation).
Enjoy !
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