Wednesday, 25 January 2012

Texture filtering demo

   I couldn't find a simple texture filtering demo, so I coded one myself.
A texture is seamlessly tiled on an infinite plane, and the user can change the filtering parameters and the texture on the fly (simple sampler/texture object switches).
  The demo requires an OpenGL3.3 compliant GPU. VS2010 and gmake makefile projects files are provided.

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